The Inner Coach

From Beginner to Super Athlete.
1 deck 4 intensity levels 2 phases players or whole teams

The Two Phases.

Phase 1

A game everyone loves

Fun and intuitive from the first shuffle — for parents, athletes, fitness fans and casual players alike. Every level and every age group plays the same game, each at their own intensity. No one watches from the bench.

Phase 2

The inner coach

Hidden inside the deck is a full progression system. The game itself tells you when you're ready to level up — and trains athletes into super athletes, one session at a time.

The Loop.

1

Play your level

Pick the intensity that matches your ability and play Single Play — once through the deck. Around 30 minutes of conditioning that feels like a card game.

~30 min
2

Double Play

Reshuffle the discard pile and run the deck a second time. It adds 7–15 minutes — and plays differently, because win-pile cards stay locked away. This is the test.

+7–15 min
3

Level up

When Double Play feels manageable at your level, the game has spoken: you've outgrown it. Move up to the next intensity on Single Play — and start the loop again.

next intensity

↺ repeat the loop at every level — the game scales with you, all the way to Elite

What Each Level Trains.

Beginner

The Foundation

Basic strength and movement mechanics. Beginner teaches the foundation: modified, lower-impact versions of every exercise that build form, confidence and base strength — the right way, from rep one.

Movement mechanics Base strength Clean form
Standard

The Conditioning Engine

General conditioning that carries over to any sport — with a special focus on circus, acrobatics, dance and every discipline that demands full-body control. The classic versions of all five exercises, performed with intent.

Any-sport conditioning Full-body control Circus · Acro · Dance
Advanced

Power & Coordination

Your introduction to compound exercises, plyometrics and coordination — layered on top of endurance. Two-part combos with explosive elements teach your body to link movements and keep going.

Compound combos Plyometrics Coordination Endurance
Elite

The Super Athlete Tier

A true elite game: every exercise becomes a 4-part compound sequence. Extreme endurance and recovery, coordination under fatigue, full-body activation through cross patterns, and explosiveness — the complete super-athlete toolkit in card form.

4-part complexes Extreme endurance Cross patterns Explosiveness Recovery

One Card, Four Workouts.

The number on a card never changes. What one rep means does. That is how the same 60 cards keep challenging you, from your first knee push-up to four-part Elite complexes.

FitChain Push-Ups 3 card

Push-Ups 3 at every level

  1. Beginner3knee push-ups
  2. Standard3push-ups
  3. Advanced6push-ups in 3 two-part combos
  4. Elite12push-ups in 3 four-part complexes
All five FitChain exercises at all four levels
ExerciseBeginnermodifiedStandardclassicAdvancedcombos + powerElitecomplexes
Push-UpsKnee Push-UpRegular Push-UpPush-Up + Wide Push-UpQuad Push-Up Complexregular, wide, diamond, pike
V-UpsTuck-UpV-UpTuck-Up + V-UpV-Up Complexnarrow, wide, cross right, cross left
Arch-UpsUpper Body ArchSupermanUpper Arch + Full ArchArch-Up Complexnarrow, wide, two cross lifts
SquatsHalf SquatSquatSquat + Squat JumpSquat Complex90° hold, knee tap each side, squat + tuck jump
LungesStatic LungeAlternating LungeJumping Switch LungeLunge Complexpower skip, back lunge, heel drive, switch jump

Form cues, coach tips and animated demos for every version: open the FitChain Exercise Guide.

Follow the progressions, and the game takes you from beginner to elite athlete — just by playing.

Players or Whole Teams.

FitChain plays with 2 or 3 players — or 2 or 3 teams. Entire sports teams can face off: teammates share hands, strategize together, and do every workout side by side.

For coaches, that's the dream setup: the game runs the conditioning session — competitive, loud and fun — while the coach takes a break and watches the team push each other.

For parents of athletes, it's the same magic at home: real conditioning with a competitive edge, disguised as family game night.

6

The 3-way rule

With 3 players or 3 teams, a Chain Break needs six matching cards instead of five. Turns go clockwise, Pay Up hits both opponents — and Chain Breaks hit everyone.

Level-Up FAQ.

+Which FitChain level should I start on?
Pick the level where Single Play feels like a solid workout but your form stays clean to the last rep. New to training, coming back from a break, or playing with young kids? Start on Beginner. Train regularly? Try Standard. Every player picks their own level, so a family or team can mix all four in one game. Compare the four versions of each exercise.
+How do I know I'm ready for the next level?
Double Play tells you. After Single Play, reshuffle the discard pile and play the deck a second time (7 to 15 extra minutes). When you can finish Double Play at your level with clean form, the game has done its job: move up one level and go back to Single Play. See the FitChain loop.
+Does the number on the card change between levels?
No. A 3 is always 3 reps, which keeps the game fair when players at different levels play together. What changes is the rep itself: at Advanced one rep is a two-part combo, at Elite a four-part complex. A Push-Ups 3 card is 3 push-ups at Standard and 12 at Elite. See one card at all four levels.
+What comes after Elite?
Elite Double Play: the full deck twice, every rep a complex. That is the hardest test in the base game. A sport-specific expansion is also in development for athletes who want to sharpen individual disciplines. More questions in the FitChain FAQ.

Your First Level
Is Waiting.

Learn the rules, find your level, and let the inner coach take it from there.

Get the Game ➜ Learn the Rules See the Exercises

🎁 Give the gift of fitness