One game, two superpowers
Fun and intuitive from the first shuffle — for parents, athletes, fitness fans and casual players alike. Every level and every age group plays the same game, each at their own intensity. No one watches from the bench.
Hidden inside the deck is a full progression system. The game itself tells you when you're ready to level up — and trains athletes into super athletes, one session at a time.
How the inner coach works
Pick the intensity that matches your ability and play Single Play — once through the deck. Around 30 minutes of conditioning that feels like a card game.
~30 minReshuffle the discard pile and run the deck a second time. It adds 7–15 minutes — and plays differently, because win-pile cards stay locked away. This is the test.
+7–15 minWhen Double Play feels manageable at your level, the game has spoken: you've outgrown it. Move up to the next intensity on Single Play — and start the loop again.
next intensity↺ repeat the loop at every level — the game scales with you, all the way to Elite
Four levels, four missions
Basic strength and movement mechanics. Beginner teaches the foundation: modified, lower-impact versions of every exercise that build form, confidence and base strength — the right way, from rep one.
General conditioning that carries over to any sport — with a special focus on circus, acrobatics, dance and every discipline that demands full-body control. The classic versions of all five exercises, performed with intent.
Your introduction to compound exercises, plyometrics and coordination — layered on top of endurance. Two-part combos with explosive elements teach your body to link movements and keep going.
A true elite game: every exercise becomes a 4-part compound sequence. Extreme endurance and recovery, coordination under fatigue, full-body activation through cross patterns, and explosiveness — the complete super-athlete toolkit in card form.
Same card, new challenge
The number on a card never changes. What one rep means does. That is how the same 60 cards keep challenging you, from your first knee push-up to four-part Elite complexes.
Push-Ups 3 at every level
| Exercise | Beginnermodified | Standardclassic | Advancedcombos + power | Elitecomplexes |
|---|---|---|---|---|
| Push-Ups | Knee Push-Up | Regular Push-Up | Push-Up + Wide Push-Up | Quad Push-Up Complexregular, wide, diamond, pike |
| V-Ups | Tuck-Up | V-Up | Tuck-Up + V-Up | V-Up Complexnarrow, wide, cross right, cross left |
| Arch-Ups | Upper Body Arch | Superman | Upper Arch + Full Arch | Arch-Up Complexnarrow, wide, two cross lifts |
| Squats | Half Squat | Squat | Squat + Squat Jump | Squat Complex90° hold, knee tap each side, squat + tuck jump |
| Lunges | Static Lunge | Alternating Lunge | Jumping Switch Lunge | Lunge Complexpower skip, back lunge, heel drive, switch jump |
Form cues, coach tips and animated demos for every version: open the FitChain Exercise Guide.
Follow the progressions, and the game takes you from beginner to elite athlete — just by playing.
Scale it up
FitChain plays with 2 or 3 players — or 2 or 3 teams. Entire sports teams can face off: teammates share hands, strategize together, and do every workout side by side.
For coaches, that's the dream setup: the game runs the conditioning session — competitive, loud and fun — while the coach takes a break and watches the team push each other.
For parents of athletes, it's the same magic at home: real conditioning with a competitive edge, disguised as family game night.
With 3 players or 3 teams, a Chain Break needs six matching cards instead of five. Turns go clockwise, Pay Up hits both opponents — and Chain Breaks hit everyone.
Progression questions
Learn the rules, find your level, and let the inner coach take it from there.