2–3 players or teams around 30 minutes no equipment 60 cards

A Fitness
Card Game.

From Shuffle to Muscle.

FitChain packs movement, play, and friendly competition into 60 cards. Easy to jump into, with mixed intensity levels so every fitness level plays together — and when the chain breaks, everybody moves.

Fitness. Fun. Challenge.

Easy To Start

Quick to learn, instantly playable. You'll know the rules before your warm-up ends.

Social Challenge

Real cards, real people, zero screens. Compete, laugh, and enjoy movement together — human connection included.

Zero Equipment

At home, on vacation, or as an active extra in the gym. If you have floor, you have a playing field.

Every Level Plays

Mixed intensity levels: elite athletes play with parents and siblings, friends grow together — nobody sits out.

Meet the Deck.

Five exercises to build you up. Five power cards to shake things up. 60 cards — and every single one keeps you moving.

Fitness Cards do the work
Push-ups card

Push-Ups

Upper-body pushing strength

V-ups card

V-Ups

Core compression power

Arch-ups card

Arch-Ups

Back & posterior chain

Squats card

Squats

Lower-body strength

Lunges card

Lunges

Single-leg power

Power Cards shake things up
Pay Up card

Pay Up

Your opponent takes the workout — unless they answer back.

Mirror card

Mirror

Copies the last fitness card. Instant déjà vu.

Chain Break card

Chain Break

Everyone does the workout together. Full party mode.

Time Out card

Time Out

Ends the round. Nobody works out… this time.

Double Down card

Double Down

Every rep played before it? Doubled. Spicy!

Easy to Learn. Impossible to Put Down.

1

Deal

Shuffle up and deal 5 cards to each player. Pick your intensity level — Beginner to Elite.

2

Match

Play a card that matches the last one by exercise or by number. Keep the chain alive.

3

Can't Play? You Move!

No matching card? You do the chain's workout — and the last card goes to your opponent's win pile.

4

Chain Break!

Five cards sharing one exercise or number in the chain — and everyone works out together. Even the winner. Especially the winner.

From Rookie to Super Athlete.

FitChain isn't only a fun game — it's an engineered progression system. Master your level, push through Double Play, step up to the next intensity. The game scales with you, turning athletes into super athletes.

Beginner

Foundation

Strength & movement mechanics — the foundation

Standard

Conditioning

General conditioning for any sport

Advanced

Power

Compound moves, plyometrics & coordination

Elite

Super Athlete

Extreme endurance, cross patterns & explosiveness

FitChain Push-Ups 3 card

One card, four workouts: Push-Ups 3 at every level

  1. Beginner3knee push-ups
  2. Standard3push-ups
  3. Advanced6push-ups in 3 two-part combos
  4. Elite12push-ups in 3 four-part complexes
See all 20 variations in the FitChain progression system ➜
How to level up: start on Single Play. When Double Play starts feeling doable — congratulations, you've outgrown your level. Move up!
Phase 1

A game everyone loves

Fun and intuitive for parents, athletes and casual players — every level, every age, one game.

Phase 2

The inner coach

A full progression system hiding inside the deck — training athletes into super athletes.

Explore the Progression System ➜

Grab Your Crew.

Athletes

Independent conditioning that scales with your progress. Train smarter, get stronger.

Coaches

The conditioning super tool: the most important part of sports, gamified. For teams, groups, or solo training.

Families

Made for parents of athletes too — play alongside your athlete at your own level. Fitness becomes family time.

Friends & Teams

2–3 players — or 2–3 full teams. Entire squads compete while the coach takes a break.

FitChain was created by a team with backgrounds in medicine, elite sport, and performance arts — as smart as it is fun.

The people behind the deck

Meet the Founders.

FitChain was built where two worlds overlap: performance movement and real-world medicine. One founder is the suit actor behind Darth Vader in Obi-Wan Kenobi, the other wears scrubs — and both believe the same thing: the best workout is the one you actually look forward to.

Dmitrious Bistrevsky

Co-Founder · Creator & Game Designer

Dmitrious Bistrevsky is the suit actor behind Darth Vader in the Disney+ series Obi-Wan Kenobi, and a professional circus acrobat. His screen work includes Star Wars: The Mandalorian — where he was the series' very first on-screen death.

A former gymnastics and circus coach with a passion for accelerated learning and gamification, Dmitrious created FitChain to solve a coach's oldest problem: how do you make sports conditioning so fun that athletes do it in their free time — and how does a highly trained athlete genuinely train with their friends? The answer became a dueling fitness card game where the workout is the play.

Darth Vader · Obi-Wan Kenobi Suit Actor Circus & Gymnastics Coach Gamification

Dr. med. Patrick Pelz

Co-Founder · Medicine & Training

Dr. med. Patrick Pelz is a German physician — a specialist in anaesthesiology with experience across emergency medicine, intensive care, pain management and palliative care. Sport shaped him just as much as medicine: he grew up on the judo mat, competed in the German Judo Bundesliga, coached youth judo teams and qualified as a fitness and health trainer.

His movement education spans Germany, the USA, Australia, South Africa and Guatemala — training around Sydney's Bondi Beach with world-class athletes (including Guinness World Record holders) and summers at a San Francisco circus school among world-class acrobats. His rule for FitChain is simple: movement should be safe, understandable and enjoyable enough that people actually want to do it.

Dr. med. · Anaesthesiology German Judo Bundesliga Fitness & Health Trainer Emergency Medicine

FitChain FAQ.

Everything people ask before their first Chain Break.

The Game

+What is FitChain?
FitChain is a fitness card game — a workout game that blends strategy, friendly competition and classic calisthenics into one deck. Players take turns building a chain of cards; whoever can't follow does the chain's workout. That's gamification at its best: 2–3 players or teams, around 30 minutes, no equipment. Fitness, fun and challenge — from shuffle to muscle. Learn the FitChain rules in 30 seconds.
+Who created FitChain?
FitChain was created by Dmitrious Bistrevsky — the suit actor behind Darth Vader in Disney+'s Obi-Wan Kenobi, circus acrobat and former gymnastics and circus coach — together with Dr. med. Patrick Pelz, a German anaesthesiology specialist, former German Judo Bundesliga competitor and qualified fitness trainer. Their mission: make sports conditioning so fun it stops feeling like training. Meet them in the founders section.
+Who is FitChain for?
Everybody — by design, in four circles. The main audience: active people aged 20–50 who want more fun, motivation and variety in their fitness. Families: kids, teens and home-school PE programs, plus extra work after sports practice. Friends, couples and small groups: game nights, holidays and trips. And gift buyers looking for an original active gift. Mixed intensity levels put them all in one game — and for the game-lovers who never find workout motivation, it's a personal trainer in a deck of cards.
+What is inside the deck?
60 cards built around five bodyweight exercises — Push-Ups, V-Ups, Arch-Ups, Squats and Lunges — plus five types of power cards: Pay Up, Mirror, Chain Break, Time Out and Double Down. Instruction cards are included. The exact mix? That's part of the strategy — you discover it as you play.
+Do I need more than one deck to play?
No — one deck is the complete game: cards, rules and the full progression system, self-contained and pocket-sized. Want more? Combine two decks into a SUPER DECK for bigger groups and longer sessions. Pro tip: remove the second Double Down at first, then add it back at higher levels when you're ready for the extra spice.
+Can you play FitChain solo?
FitChain is built for playing together — a 2–3 player (or team) dueling card battle. But your deck hides a bonus: FitChain Memory, a solo conditioning mini-game — full instructions via the QR code in the box.
+How long does a game take?
A Single Play game — once through the deck — takes around 30 minutes. Double Play reshuffles the discard pile for a second run, adding roughly 7–15 minutes — the built-in test for moving up an intensity level.
+Do I need equipment or a gym?
No equipment at all — FitChain is a no-equipment, bodyweight-only workout game. Play at home, in the park, on vacation, or as an active station in gym and team training. If you have floor space, you have a home workout.
+What makes FitChain different from fitness apps and workout videos?
FitChain is gamification without screens — get off your phone and play: a real fitness card game, face to face — not another workout app or video to follow alone. The game creates the motivation (competition, laughter, power-card drama) while the engineered progression quietly does the training. Play to fit, from shuffle to muscle — making fitness fun is the whole point.
+Is FitChain a good digital detox activity?
Get off your phone — that's half the magic. FitChain is a screen-free, app-free game: real cards, real people, real movement. It builds human connection — make friends, laugh, and enjoy movement together — which makes it perfect for digital detox days, home-school PE and family time away from screens.
+Is FitChain a good gift for athletes and fitness lovers?
Give the gift of fitness! FitChain is the original active gift: actually fun, pocket-sized, no equipment needed, and right for every level — from the friend who avoids the gym to the athlete who lives in it. One compact deck is a fun fitness game, a sports-training tool and a personal trainer in a deck of cards — a gift that keeps training long after the wrapping paper is gone.

Give the Gift of Fitness 🎁

+What age is FitChain for?
FitChain is designed for ages 6 and up. Every player picks their own intensity level, so kids, parents and grandparents can battle in the same game — each at the level that fits them. Mixed ages aren’t a compromise; they’re the point.
+Is FitChain easy to learn?
Yes — FitChain runs on one core rule: match the last card played by exercise or by number. Can’t play a card? You do the exercise chain. Anyone can learn it in a single round, which makes FitChain the ultimate pick-up-and-play game — from kids to grandparents, one explanation is enough.
+Is FitChain good for game night?
Perfect for it. FitChain is a dueling card battle for 2–3 players or whole teams: power-card drama, Chain Break moments and real laughter, with a workout smuggled inside. One deck turns game night into fitness night — family fun becomes fitness fun.
+What is a fitness card game?
A fitness card game turns a workout into a card game: the cards decide which exercise you do and how many reps, and the rules decide who has to do them. FitChain takes the idea further. Instead of flipping cards and working through whatever comes up, players build a chain of matching cards, use Power Cards to push the work onto their opponents, and pick one of four intensity levels, so a beginner and an athlete can play the same round. Learn how FitChain works in 30 seconds.
+How is FitChain different from a deck-of-cards workout?
In a classic deck-of-cards workout you flip a standard deck and do the exercise and reps on each card, alone and without making a single decision. FitChain is a real game: every card belongs to one of five exercises, you choose which card to play, a chain of matching cards builds up, and Power Cards like Pay Up and Chain Break decide who does the work. Four intensity levels change what every rep means, and a built-in progression loop tells you when to move up. See the FitChain progression system.

Training & Sports

+What is the FitChain progression system?
It is the training plan hidden inside the deck. Every player picks one of four intensity levels: Beginner, Standard, Advanced or Elite. The numbers on the cards stay the same, but what one rep means grows with the level: a Push-Ups 3 card is 3 knee push-ups at Beginner, 3 push-ups at Standard, 6 push-ups in two-part combos at Advanced and 12 push-ups in four-part complexes at Elite. You play Single Play at your level, then test yourself with Double Play (the deck a second time). When Double Play feels manageable, you move up. How the FitChain progression system works.
+Why do the Advanced and Elite levels use combo exercises?
Because sport rarely asks for one clean movement at a time. Advanced links two moves into one rep (for example Squat + Squat Jump), which adds power and coordination on top of endurance. Elite chains four (for example the V-Up Complex: narrow, wide and both cross V-ups), so every rep trains strength, control and coordination under fatigue. The number on the card stays the same, so the game stays fair while the work grows. Every combo, step by step, in the FitChain Exercise Guide.
+Which sports does FitChain improve?
All of them — because FitChain isn't built around one sport, it's engineered around the core exercises behind general athleticism: pushing strength, leg power, core strength, a strong back and single-leg balance. That foundation transfers directly to American football, football (soccer), basketball, baseball, judo, wrestling, martial arts, gymnastics, acrobatics, dance, cheerleading, track and field, running, swimming, volleyball, tennis and climbing — and to every fitness goal from strength building and endurance to explosiveness, jumping power, coordination, focus and muscle recovery. Simple to access, easy to jump in: to get better at your sport, train the engine it runs on.
+Which muscles and exercises does it train?
Each card maps to a movement archetype: Push-Ups (upper-body pushing), Squats (parallel-stance leg strength), Lunges (staggered-stance legs, balance and coordination), V-Ups (core and abs), and Arch-Ups (back and posterior chain). Together: full-body conditioning. See every FitChain exercise at all four levels in the Exercise Guide.
+What does each intensity level focus on?
Beginner builds basic strength and movement mechanics — the foundation. Standard is general conditioning for any sport, with special focus on circus, acrobatics, dance and full-body control. Advanced introduces compound exercises, plyometrics and coordination alongside endurance. Elite turns every exercise into a 4-part compound sequence: extreme endurance and recovery, cross-pattern full-body activation, and explosiveness. What each FitChain level trains.
+Is FitChain suitable for beginners?
Yes — every player picks one of four intensity levels (Beginner, Standard, Advanced, Elite) independently, so a beginner and an elite athlete can play the same game together. Beginner versions are modified, lower-impact movements for learning form. The Beginner version of every FitChain exercise.
+Can two people at different fitness levels play together?
Yes — that's the heart of FitChain. Each player picks their own intensity level, so two people train at the difficulty that's right for them while playing the very same game. An elite athlete can play with their parents or siblings — bonding instead of being excluded — and friends at different fitness levels can play together and grow together: parent and athlete, athlete and non-sporty friend, beginner and pro in one game.
+Can I really go from beginner to elite just by playing?
That's the design. The progression system works like an inner coach: play your level, push through Double Play, move up when it feels manageable — and repeat. Follow that loop consistently and the game carries you from movement foundations all the way to elite 4-part complexes. See how the FitChain progression loop works.
+Can FitChain replace a personal trainer?
It's designed to feel like one. The progression system works as an inner coach: it meets you at your level, tests you with Double Play, and tells you exactly when to move up — the job a trainer does between sessions. For athletes with a coach, FitChain is the perfect companion for the days in between; for everyone else, it's a personal trainer in a deck of cards.
+Does FitChain work for homeschool PE and family fitness?
Beautifully. A round of FitChain is a ready-made PE lesson: around 30 minutes of structured, full-body movement with measurable progression and zero equipment — ideal for home-schooling programs, rainy-day family fitness and active screen-free time. Kids push for the win; the conditioning happens on its own.
+Is FitChain safe for everyone?
FitChain uses bodyweight-only exercises and you control the intensity level. As with any exercise program, check with a healthcare professional first if you have pre-existing health conditions, and prioritize clean form over speed.
+What is gamified fitness?
Gamified fitness means applying game mechanics — points, levels, rewards and progression — to real exercise. FitChain is exactly that, without a screen: you score victory points, cause Chain Breaks, level up through four intensity levels and test yourself with Double Play. Every round is a small, manageable micro fitness transaction — reward conditioning used for a positive effect.
+Is a card game really a workout?
Yes — every FitChain game is full-body bodyweight conditioning: push, core, back, legs and balance across five exercises. A single game packs in dozens of reps almost unnoticed, and the intensity scales from Beginner foundations to Elite 4-part sequences. Play Double Play and you’ve done a complete conditioning session — from shuffle to muscle.

Rules & Turn Order

+How many cards does each player start with?
Every player is dealt 5 cards. The first card of every round is always a Fitness Card, and you play by matching the last card's exercise or its number. If your starting hand is all Power Cards, show it, shuffle it back and draw 5 new cards. The 30-second FitChain quick start.
+How do you win?
Win rounds to collect cards in your win pile. When deck and hands are empty, the most cards wins; ties go to total card value (power cards count 4 points). Then comes the Final Chain Break: both players perform the full workout of the winner's pile together — the final reward, becoming stronger together. The true victory is a better self. All FitChain winning rules.
+What is the Final Chain Break?
FitChain's signature ending — and the heart of its philosophy. Once the winner is decided (most cards in the win pile; ties go to points, with power cards counting 4), both players perform the full workout of the winner's pile together as one last Chain Break. The winner picks the exercise for each power card (4 reps). It's the final reward, not a punishment: nobody pays, nobody sits out, and everyone finishes the game stronger than they started it. Fitness is the true victory — the real prize is a better self. How the FitChain Final Chain Break works.
+What is a Chain Break?
A Chain Break triggers when five cards in the chain share the same exercise or the same number — in any order — or when the Chain Break card is played. The five don't need to be in a row: a chain of 3, 4, 2, 3, 3, 3, 2, 3 breaks the moment that final 3 lands. And Mirror copies count — a Mirror that copied a Push-Up is a Push-Up for the break. Everyone does the chain's workout together; whoever caused it banks the last card and starts the next round. FitChain Chain Breaks, with examples.
+Does a Mirror card count toward a Chain Break?
Yes — the copy is real. A Mirror takes on the exercise and number of the last Fitness Card, and that copy counts toward the chain break. Example: Push-Up, Push-Up, V-Up, Lunge, Push-Up, Mirror (copying the Push-Up) … one more Push-Up and the chain breaks — the Mirror was the fourth. Stack Mirrors to spring the trap faster.
+Who goes first after a Chain Break?
The player who caused the Chain Break — whether by playing the fifth matching card or by playing the Chain Break power card. They bank the last card played into their win pile and lead the next round.
+Who goes first after a Time Out?
The player who played the Time Out card starts the next round. The round ends instantly with no workout and no point awarded — the Time Out card itself is simply discarded.
+Who starts the next round in normal play?
Whoever did the conditioning — the player who couldn't (or chose not to) play — starts the next round. The exceptions: after a Chain Break or a Time Out, the player who caused it leads instead.
+What if my starting hand is all Power Cards?
Show your hand to your opponent(s), shuffle it back into the deck, and draw a fresh hand of 5. This redraw applies to the starting hand only — later in the game, an unplayable hand simply means you do the workout. All FitChain Power Cards explained.
+Can a Power Card open a round?
No — the first card of every round must be a Fitness Card. Power Cards only come into play once a chain has started, and Mirror specifically needs a Fitness Card (or a Mirror copying one) directly before it.
+Can Time Out stop a Pay Up or Chain Break?
No. Time Out cannot be played as a response to either. The only answers to a Pay Up are another Pay Up (which reverses it back) or a Chain Break — otherwise, the workout is yours.
+What is the endgame phase?
When the draw pile runs out, one final round is played. Any cards still in your hand must then be paid for with fitness: perform each Fitness Card's reps, and every Power Card costs 4 reps of an exercise group you choose. Strategy: spend the cards you don't want to pay for before the deck runs dry.

Teams, Coaches & Parents

+Can whole sports teams play FitChain?
Yes — FitChain plays with 2 or 3 players or 2 or 3 teams. Teammates share hands, strategize together and do every workout side by side — entire squads compete while the coach takes a break. With 3 players or teams, a Chain Break needs 6 matching cards instead of 5. FitChain for whole teams.
+Can coaches use FitChain for team training?
Yes — FitChain is built as a coach's conditioning super tool. Run it as a team session with full squads facing off (the coach takes a break while the game pushes the pace), or hand it to athletes as independent sports training they actually want to do. A sport-specific expansion is in development.
+How much training value do parents and coaches get for the price?
Maximum impact, minimum cost — deliberately. FitChain costs less than a single personal-training session, yet it stays with the player for their entire journey: the same deck coaches a beginner's first knee push-up and an elite athlete's 4-part complexes. For parents of athletes and coaches equipping a whole team, that math is hard to beat.
+Who created FitChain?
FitChain was created by a team with backgrounds in medicine, elite sport, and performance arts — designed as a long-term conditioning tool: one deck that grows with you from your first knee push-up to elite complexes.
+How do I make fitness fun for kids?
Gamify it. Kids don’t chase reps — they chase wins. In FitChain the workout hides inside a card battle: they collect victory points, cause Chain Breaks and beg for the rematch, doing push-ups, squats and lunges the whole time. Active play builds coordination, confidence and focus — completely screen-free.
+Can FitChain be used for P.E. lessons at school?
Yes — one deck runs a whole Physical Education class. Split the class into teams, deal the cards and the game does the conditioning: no equipment, no setup, no excuses. Set the Chain Break to 4 cards for more collective workouts, or run several decks as stations. Teachers and coaches use FitChain for warm-ups, conditioning blocks and rainy-day lessons.
+What is the best fitness game for the whole family?
A game every generation can actually play together. FitChain was built for exactly that: mixed intensity levels put kids, parents and grandparents in the same card battle, five bodyweight exercises cover the whole body, and a game takes about 30 minutes with zero equipment. Family time becomes active time — and the deck fits in your pocket.

Get the Game

+Where can I buy FitChain?
FitChain is available on Amazon — every “Get the Game” button on this site takes you straight there. One compact 60-card deck with the full rules, plus free video guides via the QR codes in the box.
+Is a FitChain expansion coming?
Yes — a sport-specific expansion is in development, taking sport-focused training even further. The base deck already carries you from beginner to elite on its own; the expansion will sharpen the edge for individual disciplines.
+Is FitChain available in German?
Yes. The whole FitChain website, including the rules, the exercise guide and the progression system, is available in English and German: switch with the EN / DE toggle at the top of any page. Exercise, level and card names stay in English in both languages, so mixed groups always call a move by the same name.

Play Your Way
to Fitness.

Learn the rules, master the moves, and challenge absolutely everyone.

🎁 Give the gift of fitness